Really great!
And cool cards nonetheless.
I have a few card sugesstions too.
Fortress of Kandrakar/ or Center of Infinity (Field Spell Card)
All guardians are immune to trap cards. Can't be replaced or destroyed as long as there is one guardian on the players side of the field. Allows the activation of the certain spell cards.
Hall of Aurameres (Cont. Spell Card)
Can only be played if Fortress of Kandrakar is on the field. Removes all summoning requirements (sacrifice, need for a special card etc.) for all guardian cards. Summons Luba directly to the field from player's deck when the card is played.
Luba (Warrior, lvl 5, light)
Atk: 1000
Def: 1500
Special: Gives 500 attack points to all warrior monsters on the players side of the field. Discard this card from your hand to nullify an attack of a single monster. Can be special summoned with Hall of Aurameres.
Cosmos of Abeyence (Cont. Spell Card)
Can only be played if Fortress of Kandrakar is on the field. All guardian and council members return to player's hand instead of the graveyard when destroyed in battle. Pay a 1000 life points to bring back a monster from the graveyard to your hand.
Hall of Spirits (Cont. Spell Card)
Can only be played if Fortress of Kandrakar is on the field. Pay 300 hundred life points to play a spell card that your opponent used last turn.
Pay 500 hundred life points to recover a spell or trap card from your graveyard.
Council Member (Spellcaster, lvl 3, light)
Atk: 100
Def: 500
Special: Can switch into defence mode whenever it's attacked by a monster. Negates all special abilities of the opponent's monsters when in play.
Oracle (Divine, lvl 10, light)
Atk: ?
Def: ?
Special:
Can't be normal, set or special summoned. Can only be special summoned if Fortress of Kandrakar is on the field, player discards two spell cards and tributes three monsters.
When summoned opponent has to show all the cards in his hand and face down cards on the field. The opponent also has to show every card he draws from his deck as long as this card is in play.
This card gains 1000 atk/def points for every council member and 2000 atk/def points for every guardian on the field. Summons four council member tokens (100/500) when summoned to the field.
This card is immune to all trap cards.
Call of Kandrakar (Trap Card)
When player has no monsters on the field and Fortress of Kandrakar is on the field, summons all five of the w.i.t.c.h. from player's deck, hand and graveyard in their normal froms in defense mode.
Tibor (spellcaster, lvl 6, light)
Atk: 0
Def: 2500
Special: With this card on the field all opponent monster special abilities are negated. By paying 1000 life points this card can bring one of the following cards from deck to player's hand; Fortress of Kandrakar, Hall of Aurameres, Hall of Spirits, Cosmos of Abeyence.
I can give more ideas if you liked them.